package com.yidianling.muse.constants /** * @author liunpeng * */ class MuseBIConstants { companion object { //音乐播放页(meditation_music_play_page) const val YDL_MUSE_MEDITATION_MUSIC_PLAY_PAGE: String = "meditation_music_play_page"//音乐播放页(meditation_music_play_page) const val YDL_MUSE_PLAY_PACK_CLICK: String = "music_play_pack_click"//收起点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_CLOSE_CLICK: String = "music_play_close_click" //关闭点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_COLLECT_CLICK: String = "music_play_collect_click"//收藏点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_SHARE_CLICK: String = "music_play_share_click"//分享点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_IOC_CLICK: String = "music_play_ioc_click"//定时 ioc点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_PROGRESS_CLICK: String = "music_play_progress_click"//进度条点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_SPEED_CLICK: String = "music_play_speed_click"//快进点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_REW_CLICK: String = "music_play_rew_click"//快退点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_NEXT_CLICK: String = "music_play_next_click"//下一个点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_LAST_CLICK: String = "music_play_last_click"//上一个点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_PAUSE_CLICK: String = "music_play_pause_click"//暂停点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_PLAY_CLICK: String = "music_play_play_click"//播放点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_PAGE_VISIT: String = "music_play_page_visit"//曝光事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_CHANGE_CLICK: String = "music_play_change_click"//切换音频点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) const val YDL_MUSE_PLAY_LIST_CLICK: String = "music_play_list_click"//列表点击事件 sign1: 内容标题 sign2(传入字符串): meditation(冥想播放), voice(轻音乐播放), sleep(睡眠播放) //悬浮窗(meditation_floating_window_play) private const val YDL_MUSE_MEDITATION_FLOATING_WINDOW: String = "meditation_floating_window_play|"//悬浮窗 const val YDL_MUSE_MEDITATION_WINDOW_PLAY_CLICK: String = YDL_MUSE_MEDITATION_FLOATING_WINDOW + "meditation_floating_window_play_click"//悬浮窗播放点击事件 const val YDL_MUSE_MEDITATION_WINDOW_PAUSE_CLICK: String = YDL_MUSE_MEDITATION_FLOATING_WINDOW + "meditation_floating_window_pause_click"//悬浮窗暂停点击事件 const val YDL_MUSE_MEDITATION_WINDOW_CLOSE_CLICK: String = YDL_MUSE_MEDITATION_FLOATING_WINDOW + "meditation_floating_window_close_click"//悬浮窗关闭点击事件 const val YDL_MUSE_MEDITATION_WINDOW_CLICK: String = YDL_MUSE_MEDITATION_FLOATING_WINDOW + "meditation_floating_window_click"//悬浮窗播放区域点击 事件 } }