package com.yidianling.common.view.ui; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.view.View; import androidx.annotation.Nullable; import com.yidianling.common.R; import java.util.ArrayList; import java.util.List; import java.util.Random; public class VoicePlayingIcon extends View implements Runnable { //画笔 private Paint paint; //跳动指针的集合 private List<Pointer> pointers; //跳动指针的数量 private int pointerNum; //逻辑坐标 原点 private float basePointX; private float basePointY; //指针间的间隙 默认5dp private float pointerPadding; //每个指针的宽度 默认3dp private float pointerWidth; //指针的颜色 private int pointerColor = Color.RED; //控制开始/停止 private boolean isPlaying = false; //指针波动速率 private int pointerSpeed; private Random random; private RectF rectF; private float radius; public VoicePlayingIcon(Context context) { super(context); init(); } public VoicePlayingIcon(Context context, @Nullable AttributeSet attrs) { super(context, attrs); //取出自定义属性 TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.VoicePlayingIcon); pointerColor = ta.getColor(R.styleable.VoicePlayingIcon_pointer_color, Color.WHITE); pointerNum = ta.getInt(R.styleable.VoicePlayingIcon_pointer_num, 3);//指针的数量,默认为4 pointerWidth = dp2px(getContext(), ta.getFloat(R.styleable.VoicePlayingIcon_pointer_width, 1.5f));//指针的宽度,默认5dp pointerSpeed = ta.getInt(R.styleable.VoicePlayingIcon_pointer_speed, 40); ta.recycle(); init(); } public VoicePlayingIcon(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray ta = context.obtainStyledAttributes(attrs, R.styleable.VoicePlayingIcon); pointerColor = ta.getColor(R.styleable.VoicePlayingIcon_pointer_color, Color.RED); pointerNum = ta.getInt(R.styleable.VoicePlayingIcon_pointer_num, 3); pointerWidth = dp2px(getContext(), ta.getFloat(R.styleable.VoicePlayingIcon_pointer_width, 1.5f)); pointerSpeed = ta.getInt(R.styleable.VoicePlayingIcon_pointer_speed, 40); ta.recycle(); init(); } /** * 初始化画笔与指针的集合 */ private void init() { paint = new Paint(); paint.setAntiAlias(true); paint.setColor(pointerColor); radius = pointerWidth / 2; pointers = new ArrayList<>(); for (int i = 0; i < pointerNum; i++) { pointers.add(new Pointer()); } random = new Random(); rectF = new RectF(); } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); //获取逻辑原点的,也就是画布左下角的坐标。这里减去了paddingBottom的距离 basePointY = getHeight() - getPaddingBottom(); for (int i = 0; i < pointerNum; i++) { //创建指针对象,利用0~1的随机数 乘以 可绘制区域的高度。作为每个指针的初始高度。 Pointer pointer = pointers.get(i); if (pointer != null) { pointer.height = (float) (0.1 * (random.nextInt(10) + 1) * (getHeight() - getPaddingBottom() - getPaddingTop())); } } //计算每个指针之间的间隔 总宽度 - 左右两边的padding - 所有指针占去的宽度 然后再除以间隔的数量 pointerPadding = (getWidth() - getPaddingLeft() - getPaddingRight() - pointerWidth * pointerNum) / (pointerNum - 1); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); //将x坐标移动到逻辑原点,也就是左下角 basePointX = 0f + getPaddingLeft(); //循环绘制每一个指针。 for (int i = 0; i < pointers.size(); i++) { //绘制指针,也就是绘制矩形 rectF.set(basePointX, basePointY - pointers.get(i).height, basePointX + pointerWidth, basePointY); canvas.drawRoundRect(rectF, radius, radius, paint); basePointX += (pointerPadding + pointerWidth); } } /** * 开始播放 */ public void start() { if (!isPlaying) { removeCallbacks(this); postOnAnimation(this); isPlaying = true;//控制子线程中的循环 } } /** * 停止子线程,并刷新画布 */ public void stop() { isPlaying = false; removeCallbacks(this); invalidate(); } @Override protected void onDetachedFromWindow() { super.onDetachedFromWindow(); removeCallbacks(this); isPlaying = false; } private float i = 0F; @Override public void run() { for (int j = 0; j < pointers.size(); j++) { //循环改变每个指针高度 float rate = (float) Math.abs(Math.sin(i + j));//利用正弦有规律的获取0~1的数。 pointers.get(j).height = (basePointY - getPaddingTop()) * rate; //rate 乘以 可绘制高度,来改变每个指针的高度 } invalidate(); i += 0.1; postOnAnimationDelayed(this, pointerSpeed); } /** * 指针对象 */ private static class Pointer { private float height; } static int dp2px(Context context, float dipValue) { final float scale = context.getResources().getDisplayMetrics().density; return (int) (dipValue * scale + 0.5f); } }