package com.yidianling.muse.helper

import android.annotation.SuppressLint
import android.content.Context
import android.os.Handler
import android.os.Message
import android.text.TextUtils
import android.util.Log
import android.view.*
import android.widget.*
import androidx.constraintlayout.widget.ConstraintLayout
import com.ydl.media.audio.AudioPlayer
import com.ydl.media.audio.OnPlayerEventListener
import com.ydl.media.audio.model.Music
import com.ydl.media.view.PlayTypeEnum
import com.ydl.media.view.PlayerFloatHelper
import com.ydl.ydl_image.module.GlideApp
import com.ydl.ydl_image.transform.GlideRoundTransform
import com.yidianling.muse.R
import kotlinx.android.synthetic.main.layout_meditation_play_float_view.view.*
import java.util.*
import java.util.concurrent.CopyOnWriteArraySet

class MeditationFloatWindow(var mContext: Context) : FrameLayout(mContext) {
        private var mTouchStartX: Float = 0.toFloat()
        private var mTouchStartY: Float = 0.toFloat()
        private var mCurrX: Float = 0.toFloat()
        private var mCurrY: Float = 0.toFloat()

        private var playState: ImageView? = null
        private var mRootLayout: ConstraintLayout? = null
        private var playClose: ImageView? = null
        private var playHead: ImageView? = null
        private var titleView: TextView? = null

        private var llMeditationInfo: LinearLayout? = null

        private var mTouchSlop: Int = 0

        private var time: Int = 0
        private var allTime: Int = 0
        private var isMove: Boolean = false

        private var wm: WindowManager? = null
        //此wmParams为获取的全局变量,用以保存悬浮窗口的属性
        var wmParams = WindowManager.LayoutParams()

        private var myHandler: Handler? = null

        private val UPDATE_VIEW_STATE = 1
        private val UPDATE_VIEW_COMPLETE = 2
        private val UPDATE_PLAY_TIME = 3//更新播放时间

        private var listeners: CopyOnWriteArraySet<FloatViewPlayListener> = CopyOnWriteArraySet()
        private var mStateChangeListener: OnPlayerEventListener? = null
        private var playData: HashMap<String, String> = hashMapOf<String, String>()

        init {
            init(context)
        }

        fun resetWm(context: Context) {
            wm = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
            wmParams = WindowManager.LayoutParams()
        }

        fun resetView() {
            resetAudioView()
        }

        @SuppressLint("ClickableViewAccessibility")
        private fun init(context: Context) {
            wm = getContext().getSystemService(Context.WINDOW_SERVICE) as WindowManager
            mTouchSlop = (ViewConfiguration.get(getContext()).scaledTouchSlop + 8) * 3
            val view = View.inflate(context, R.layout.layout_meditation_play_float_view, this)
            mRootLayout = view.findViewById(R.id.csl_root_layout)
            playState = view.findViewById(R.id.iv_play_status)
            playHead = view.findViewById(R.id.iv_cover)
            playClose = view.findViewById(R.id.iv_close)
            titleView = view.findViewById(R.id.tv_title)

            llMeditationInfo = view.findViewById(R.id.ll_meditation_info)

            resetAudioView()

            if (!TextUtils.isEmpty(AudioPlayer.get().playMusic?.coverPath)) {
                GlideApp.with(context.applicationContext)
                    .load(AudioPlayer.get().playMusic?.coverPath)
                    .transform(GlideRoundTransform(context, 4))
                    .error(com.ydl.media.R.drawable.ico_play_float_pic)
                    .into(playHead!!)
            }

            myHandler = MyHandler()

            playHead!!.setOnTouchListener { _, event ->
                mCurrX = event.rawX
                mCurrY = event.rawY - 25
                when (event.action) {
                    MotionEvent.ACTION_DOWN -> {
                        //获取相对View的坐标,即以此View左上角为原点
                        mTouchStartX = event.x
                        mTouchStartY = event.y
                    }
                    MotionEvent.ACTION_MOVE -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop || Math.abs(event.y - mTouchStartY) > mTouchSlop) {
                            updateViewPosition()
                            isMove = true
                        }
                    }
                    MotionEvent.ACTION_UP -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop ||
                            Math.abs(event.y - mTouchStartY) > mTouchSlop || isMove
                        ) {
                            updateViewPosition()
                        } else {
                            if (!isMove) {
                                if (PlayerFloatHelper.isCanClick) {
                                    PlayerFloatHelper.startPlayingActivity(context)
                                }
                            }
                        }
                        isMove = false
                        mTouchStartY = 0f
                        mTouchStartX = mTouchStartY
                    }
                }
                true
            }

            titleView!!.setOnTouchListener { _, event ->
                mCurrX = event.rawX
                mCurrY = event.rawY - 25
                when (event.action) {
                    MotionEvent.ACTION_DOWN -> {
                        //获取相对View的坐标,即以此View左上角为原点
                        mTouchStartX = event.x
                        mTouchStartY = event.y
                    }
                    MotionEvent.ACTION_MOVE -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop || Math.abs(event.y - mTouchStartY) > mTouchSlop) {
                            updateViewPosition()
                            isMove = true
                        }
                    }
                    MotionEvent.ACTION_UP -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop ||
                            Math.abs(event.y - mTouchStartY) > mTouchSlop || isMove
                        ) {
                            updateViewPosition()
                        } else {
                            if (!isMove) {
                                if (PlayerFloatHelper.isCanClick) {
                                    PlayerFloatHelper.startPlayingActivity(context)
                                }
                            }
                        }
                        isMove = false
                        mTouchStartY = 0f
                        mTouchStartX = mTouchStartY
                    }
                }
                true
            }

            llMeditationInfo?.setOnTouchListener { _, event ->
                mCurrX = event.rawX
                mCurrY = event.rawY - 25
                when (event.action) {
                    MotionEvent.ACTION_DOWN -> {
                        //获取相对View的坐标,即以此View左上角为原点
                        mTouchStartX = event.x
                        mTouchStartY = event.y
                    }
                    MotionEvent.ACTION_MOVE -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop || Math.abs(event.y - mTouchStartY) > mTouchSlop) {
                            updateViewPosition()
                            isMove = true
                        }
                    }
                    MotionEvent.ACTION_UP -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop ||
                            Math.abs(event.y - mTouchStartY) > mTouchSlop || isMove
                        ) {
                            updateViewPosition()
                        } else {
                            if (!isMove) {
                                if (PlayerFloatHelper.isCanClick) {
                                    PlayerFloatHelper.startPlayingActivity(context)
                                }
                            }
                        }
                        isMove = false
                        mTouchStartY = 0f
                        mTouchStartX = mTouchStartY
                    }
                }
                true
            }

            playClose!!.setOnTouchListener { _, event ->
                mCurrX = event.rawX
                mCurrY = event.rawY - 25
                when (event.action) {
                    MotionEvent.ACTION_DOWN -> {
                        //获取相对View的坐标,即以此View左上角为原点
                        mTouchStartX = event.x
                        mTouchStartY = event.y
                    }
                    MotionEvent.ACTION_MOVE -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop || Math.abs(event.y - mTouchStartY) > mTouchSlop) {
                            updateViewPosition()
                            isMove = true
                        }
                    }
                    MotionEvent.ACTION_UP -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop ||
                            Math.abs(event.y - mTouchStartY) > mTouchSlop || isMove
                        ) {
                            updateViewPosition()
                        } else {
                            if (!isMove) {
                                for (listener in listeners) {
                                    //数据重新设置回调
                                    listener.onPauseClick()
                                }

                                this@MeditationFloatWindow.visibility = View.GONE
                                PlayerFloatHelper.removeView(mContext)
                                PlayerFloatHelper.playTempData.clear()
                                AudioPlayer.get().stopPlayer()
                            }
                        }
                        isMove = false
                        mTouchStartY = 0f
                        mTouchStartX = mTouchStartY
                    }
                }
                true
            }

            playState!!.setOnTouchListener { _, event ->
                mCurrX = event.rawX
                mCurrY = event.rawY - 25
                when (event.action) {
                    MotionEvent.ACTION_DOWN -> {
                        //获取相对View的坐标,即以此View左上角为原点
                        mTouchStartX = event.x
                        mTouchStartY = event.y
                    }
                    MotionEvent.ACTION_MOVE -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop || Math.abs(event.y - mTouchStartY) > mTouchSlop) {
                            updateViewPosition()
                            isMove = true
                        }
                    }
                    MotionEvent.ACTION_UP -> {
                        if (Math.abs(event.x - mTouchStartX) > mTouchSlop ||
                            Math.abs(event.y - mTouchStartY) > mTouchSlop || isMove
                        ) {
                            updateViewPosition()
                        } else {
                            if (!isMove) {
                                if (AudioPlayer.get().isPlaying) {
                                    playState!!.setImageResource(com.ydl.media.R.drawable.ico_yyfc_play)
                                    AudioPlayer.get().playPause()
                                    for (listener in listeners) {
                                        //数据重新设置回调
                                        listener.onPauseClick()
                                    }
                                } else {
                                    playState!!.setImageResource(com.ydl.media.R.drawable.ico_yyfc_pause)
                                    AudioPlayer.get().playPause()
                                    for (listener in listeners) {
                                        //数据重新设置回调
                                        listener.onStartClick()
                                    }
                                }
                            }
                        }
                        isMove = false
                        mTouchStartY = 0f
                        mTouchStartX = mTouchStartY
                    }
                }
                true
            }

            if (mStateChangeListener == null) {
                mStateChangeListener = object : OnPlayerEventListener {
                    override fun onComplete() {
                        myHandler?.sendEmptyMessage(UPDATE_VIEW_COMPLETE)
                    }

                    override fun onChange(music: Music) {
                    }

                    override fun onPlayerStart() {
                    }

                    override fun onPlayerPause() {
                    }

                    override fun onPublish(percent: Int, currentPosition: Long) {
                        this@MeditationFloatWindow.time = currentPosition.toInt()
                        myHandler?.sendEmptyMessage(UPDATE_PLAY_TIME)
                    }

                    override fun onBufferingUpdate(percent: Int) {
                    }

                    override fun onPrepared(duration: Long) {
                        this@MeditationFloatWindow.allTime = duration.toInt()
                        myHandler?.sendEmptyMessage(UPDATE_PLAY_TIME)
                        myHandler?.sendEmptyMessage(UPDATE_VIEW_STATE)
                    }
                }
                AudioPlayer.get().addOnPlayEventListener(mStateChangeListener!!)
            }
        }


        private fun resetAudioView() {
            if (!TextUtils.isEmpty(AudioPlayer.get().playMusic?.coverPath)) {
                GlideApp.with(context.applicationContext)
                    .load(AudioPlayer.get().playMusic?.coverPath)
                    .transform(GlideRoundTransform(context, 4))
                    .error(com.ydl.media.R.drawable.ico_play_float_pic)
                    .into(playHead!!)
            }

            if (TextUtils.isEmpty(AudioPlayer.get().playMusic?.title)) {
                if (PlayerFloatHelper.playingType == PlayTypeEnum.PLAY_TYPE_FM) {
                    titleView!!.text = "心灵电台"
                }
                if (PlayerFloatHelper.playingType == PlayTypeEnum.PLAY_TYPE_CONFIDE) {
                    titleView!!.text = "壹点倾诉,心灵寄语"
                }
            } else {
                titleView!!.text = AudioPlayer.get().playMusic?.title
            }

            mRootLayout!!.visibility = View.VISIBLE

        }


        private fun getStringTime(time: Int): String {
            if (time <= 0) return "00:00"
            var min = time / 60000
            var ss = (time - min * 60000) / 1000

            var mm = "" + min
            var SS = "" + ss
            if (min < 10) {
                mm = "0$mm"
            }
            if (ss < 10) {
                SS = "0$ss"
            }
            return "$mm:$SS"
        }

        private fun updatePlayTime() {

        }

        override fun onTouchEvent(event: MotionEvent): Boolean {
            //获取相对屏幕的坐标,即以屏幕左上角为原点
            mCurrX = event.rawX
            mCurrY = event.rawY - 25
            Log.i("currP", "currX$mCurrX====currY$mCurrY")
            when (event.action) {
                MotionEvent.ACTION_DOWN -> {
                    //获取相对View的坐标,即以此View左上角为原点
                    mTouchStartX = event.x
                    mTouchStartY = event.y
                }
                MotionEvent.ACTION_MOVE -> updateViewPosition()
                MotionEvent.ACTION_UP -> {
                    updateViewPosition()
                    mTouchStartY = 0f
                    mTouchStartX = mTouchStartY
                }
            }
            return true
        }

        private fun updateViewPosition() {
            //更新浮动窗口位置参数
            wmParams.x = (mCurrX - mTouchStartX).toInt()
            wmParams.y = (mCurrY - mTouchStartY).toInt()
            wm!!.updateViewLayout(this, wmParams)
        }

        fun updatePlayState() {
            if (AudioPlayer.get().isPlaying) {
                playState!!.setImageResource(com.ydl.media.R.drawable.ico_yyfc_pause)
            } else {
                playState!!.setImageResource(com.ydl.media.R.drawable.ico_yyfc_play)
                for (listener in listeners) {
                    listener.onPauseClick()
                }
            }
        }

        fun setPlayingState() {
            playState!!.setImageResource(com.ydl.media.R.drawable.ico_yyfc_pause)
            resetAudioView()
        }

        fun onDestroy() {
            listeners.clear()
            mStateChangeListener?.let { AudioPlayer.get().removeOnPlayEventListener(it) }
        }

        fun addFloatClickListener(floatClickListener: FloatViewPlayListener) {
            listeners.add(floatClickListener)
        }

        fun removeFloatClickListener(floatClickListener: FloatViewPlayListener) {
            listeners.remove(floatClickListener)
        }

        interface FloatViewPlayListener {

            fun onPauseClick()

            fun onStartClick()

            fun onPlayFinish()
        }

        internal inner class MyHandler : Handler() {
            override fun handleMessage(msg: Message) {
                when (msg.what) {
                    UPDATE_VIEW_STATE -> updatePlayState()
                    UPDATE_VIEW_COMPLETE -> {
                        updatePlayState()
                        for (listener in listeners) {
                            //数据重新设置回调
                            listener.onPlayFinish()
                        }
                    }
                    UPDATE_PLAY_TIME -> {
                        updatePlayTime()
                    }
                }
            }
        }
    }